The edge determines the next choice

Orbit Pals describes tapping a planet to lift the alien pals at its edge, then tapping another planet to move them across. The stated aim is to gather each species into its own flock. That setup makes edge access worth watching. A transfer concerns the group you can reach now and the group that becomes accessible after it leaves.

Begin by inspecting one candidate planet and identifying the visible species at its edge. Then choose a possible destination from the options actually allowed. The brief source does not specify planet capacities or a complete legal-move rule. Read those details from the active puzzle instead of importing assumptions from a different sorting game.

Look one transfer beyond the obvious match

Moving a group toward matching pals may be appealing, but ask what the source planet will expose afterward. A locally tidy destination can still leave an awkward next edge elsewhere. Conversely, a temporary move might create access to a group that helps complete a larger arrangement. These are possibilities to investigate, not guaranteed features of every board.

For example, imagine the visible edge contains one species while another sits behind it. Your immediate transfer should be judged partly by whether that second species will have a useful destination next. You need not plan the entire puzzle at once. A short chain of two understandable transfers can reveal a dependency without overwhelming your memory.

Keep a place for uncertainty

If the game provides spare room, consider what role it serves before occupying it. A temporary destination is most useful when you know how the group can leave again. The source does not confirm a fixed reserve-planet system, so this advice applies only to space the actual board offers. Avoid filling convenient areas with unrelated moves that have no onward plan.

Mouse or touch input is listed. Make selections deliberately so the transfer matches the group and destination you intended. Orbit Pals may suit players who enjoy organizing a small, friendly puzzle state. After each move, reassess both planets: what became more grouped, what became accessible, and which transfer now has a reason. Sorting is easier to understand when every hop improves the next decision rather than merely making one planet look tidier for a moment.